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 Searching Current Courses For Fall 2016

  Course: MGD 267
  Title:Game Design II
  Long Title:Game Design II
  Course Description:Explores more advanced features of game design. Students examine such things as integration of mainline code, subroutines and interrupts into game structure. I/O structure, playtesting and distribution are emphasized.
  Min Credit:3
  Max Credit:

  Origin Notes: CCD

 STANDARD COMPETENCIES:
 
 I.      Analyze quality assurance or playtesting. (I)
 II.     Writing instruction (II)
 III.    Survey Lighting for games and backdrops. (III)
 IV.     Design  advance character animation (IV)
 V.      Create Skittle animation systems (V)
 VI.     Apply advanced texturing (V)
 VII.    Design real-time 3D terrain rendering (VI) (VIII)
 VIII.   Produce advance design techniques  (II) (VII)


 TOPICAL OUTLINE:
 
 I.      Testing for functional play
         A.      Debugging
 II.     Writing the game full instruction for play.
 III.    Types of lighting
         A.      Ambient light
         B.      Directional light
         C.      Point light
         D.      Spotlight
 IV.     Character develop and animation
 V.      Modeling
 VI.     Terrain¿s
 VII.    Camera views
 VIII.   Resolutions


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