| Searching Current Courses For Fall 2016 |
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Course: |
MGD 267
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Title: | Game Design II |
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Long Title: | Game Design II |
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Course Description: | Explores more advanced features of game design. Students examine such things as integration of mainline code, subroutines and interrupts into game structure. I/O structure, playtesting and distribution are emphasized. |
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Min Credit: | 3 |
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Max Credit: | |
STANDARD COMPETENCIES:
I. Analyze quality assurance or playtesting. (I)
II. Writing instruction (II)
III. Survey Lighting for games and backdrops. (III)
IV. Design advance character animation (IV)
V. Create Skittle animation systems (V)
VI. Apply advanced texturing (V)
VII. Design real-time 3D terrain rendering (VI) (VIII)
VIII. Produce advance design techniques (II) (VII)
TOPICAL OUTLINE:
I. Testing for functional play
A. Debugging
II. Writing the game full instruction for play.
III. Types of lighting
A. Ambient light
B. Directional light
C. Point light
D. Spotlight
IV. Character develop and animation
V. Modeling
VI. Terrain¿s
VII. Camera views
VIII. Resolutions
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