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 Searching Current Courses For Fall 2016

  Course: MGD 255
  Title:LightWave II
  Long Title:LightWave II
  Course Description:Further examines LightWave¿s Layout program with an emphasis on animation and animation techniques. It also touches on LightWave`s Layout program for setting up scenes with advanced procedural texture maps and lighting.
  Min Credit:3
  Max Credit:

  Origin Notes: CCD

 STANDARD COMPETENCIES:
 
 I.      Develop 3d models for use in 3d animations and scenes. (I) (II)
 II.     Construct storyboard and set up a scene in preparation for the animation process. (II) (III)
 III.    Conclude from their storyboards lighting, camera, and textures needed. (II) (III) (IV) (V)
 IV.     Apply texture maps to complex objects both organic and non-organic. (VI)
 V.      Construct a model for animated texture mapping.  (IV) (VI)
 VI.     Develop scenes in Layout in preparation for animating or rendering still frames. (II) (III,) (V) (VI) (VIII) (IX)
 VII.    Recommend and use advanced plug-ins in their animations. (VII)
 VIII.   Compare various obstacles both within the software and in the layout of animations. (II) (III) (VIII) (IX)
 IX.     Choose best option to render animations. (IX) (X)


 TOPICAL OUTLINE:
 
 I.      New advances in LightWave¿s modeler and Layout.
 II.     Advanced Pre-production:
         A.      Storyboarding
         B.      Modeling
         C.      Keyframing
         D.      Production management
 III.    LightWave Skills ¿ Basic to advanced animation technique.
         A.      How to start setting up basic animations in Layout
 IV.     LightWave Skills ¿ Advanced animation techniques.
         A.      Projection mapping.
         B.      Moving textures.
 V.      LightWave Skills ¿ Advanced Lighting.
         A.      How to setup complex lighting in Layout.
 VI.     LightWave Skills ¿ Advanced Texturing
         A.      Setting up models for texture mapping and coloring.
 VII.    LightWave Skills ¿ Advanced Plug-Ins
         A.      LightWave plug-ins and effects
 VIII.   Advanced Realism and Composting
 IX.     Lighting for composting
         A.      Realism in visual effects
         B.      Realism in 3D composting
         C.      Multi-pass rendering
         D.      Motion blur
 X       Advanced Output Techniques
         A.      Techniques and information for output to various systems.


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Release: 8.5.3