| Searching Current Courses For Fall 2016 |
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Course: |
MGD 248
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Title: | Computational Media |
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Long Title: | Computational Media |
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Course Description: | Considers computing devices as an evolving medium of multimedia graphic design expression, and explores the unique representational properties of these devices through visual-based programming. |
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Min Credit: | 3 |
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Max Credit: | |
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Course Notes: | NCE 11.10.15 JLG |
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Origin Notes: | CMC |
STANDARD COMPETENCIES
1. Define key elements in the development of computational media.
2. Compare and contrast the properties of computational media, including: capabilities;
expressive potential; security; universality.
3. Analyze benefits and drawbacks of specific computational approaches.
4. Use various programming methods to explore the expressive potential of computational graphic design.
5. Create artifacts of practical multimedia graphic design.
TOPICAL OUTLINE
I. Development of computational MGD.
A. History of computing: ancient to late 20th Century
B. Contemporary computing developments
C. Web computing
D. Mobile computing
E. Visual-based computing vs. code-based computing
II. Properties of computational media.
A. Procedural
B. Participatory
C. Encyclopedic
D. Spatial
III. Characteristics of computational media.
A. Immersion
B. Agency
C. Transformation
IV. Visual based programming overview.
A. Methods
B. use of existing code to build new applications
C. Limitations
D. Benefits of visual-based coding over procedural and object-oriented coding for multimedia graphic design
V. Programming multimedia graphic design exploration.
VI. Practical applications of computational multimedia graphic design lab.
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