| Searching Current Courses For Fall 2016 |
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Course: |
MGD 167
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Title: | Game Design I |
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Long Title: | Game Design I |
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Course Description: | Introduces students to game design from conceptual development and functionality, through production of a virtual world prototype. Students examine such things as character registration, in-betweens, inking and clean up used for creating real-time game environments. Storytelling and visual metaphor development are emphasized. |
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Min Credit: | 3 |
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Max Credit: | |
STANDARD COMPETENCIES:
I. Develop a basic understanding of game design production.(I)
II. Analyze a game metaphor. (II) (V)
III. Develop a storyboard of the metaphor and design.(II) (V)
IV. Create 3D graphics for use in the design. (III) (VI)
V. Determine the character actions.(IV)
VI. Examine the modeling and texture mapping using PhotoShop.(VI)
VII. Apply basic skill in graphic design, typography and sacred geometry.(VI) (IV)
VIII. Develop 3D characters for game design. (III)
TOPICAL OUTLINE:
I. Game design production
A. 3D characters
B. 3D setting
C. motivation
D. obstacles
II. Storytelling and Graphic elements
A. Create a storyboard or concept.
III. Create backdrop and 3D graphic scenes for games
A. Use spot, directional, point, and ambient lighting
B. Key and fill lighting
C. Color perception for digital match lighting.
D. Lighting, rendering, and composting.
IV. Beginning the Modeling process
A. Discuss the three-act structure
V. Use a brainstorming chart to create story concept sentences.
VI. Use other software to create games.
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Front Range Community College |
FRCC |
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Pueblo Community College |
PCC |
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