| Searching Current Courses For Fall 2016 |
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Course: |
MGD 153
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Title: | 3D Animation I |
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Long Title: | 3D Animation I |
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Course Description: | Encompasses all major aspects of creating 3D characters using animation software. Using developed characters, the student will learn how to animate for personality. |
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Min Credit: | 3 |
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Max Credit: | |
STANDARD COMPETENCIES:
I. Debate the basics of animation theory and how it applies to the production process. (I)
II. Explain and discuss character animation techniques. (II) (III)
III. Create traditional animation using light tables. . (II) (III)
IV. Determine and import source materials from various software applications. (IV)
V. Apply the concept of keyframe based animation within the software. (VII) (VIII)
VI. Assess real-world lighting techniques to create a realistic environment for animation within the software. (VI)
VII. Construct realistic movement controls within the software. (VII)
VIII. Create realistic surface properties within the software to enhance the final animation. (V)
IX. Appraise final output destined for multiple mediums. (X)
X Editorialize the creation process in such a way that he/she can work as part of a larger team to expand the overall creative possibilities. (VI)
XI. Create a character model from sketches or other related source material to create a mesh model using the software. (IX) (V)
TOPICAL OUTLINE:
I. Introduction to 3D theory and Animation theory and design as well as theories on character design.
II. Pre-production basics
A. Sketching for modeling
B. Storyboarding
III. Modeling for character animation
A. Squish and stretch techniques
B. Bringing life to inanimate objects
C. Action posses
D. Walk cycles
E. Running
F. Stairs
IV. Project Management
A. Files and file types
B. Storage
C. Importing and exporting
V. Texture mapping
A. File considerations
B. Surface dialog and properties
C. Decals
VI. Lighting skills
A. Types of lights and uses
B. Real world lighting vs. digital lighting
VII. Animation skills
A. Path animation
B. Use of actions
C. Pose sliders
VIII. Process of Animation
A. Basic camera movement
B. Object movement
IX. Use of Bones
A. Skeletal system
X Rendering and final output
A. Ray tracing, etc.
B. Format options
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Arapahoe Community College |
ACC |
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Community College of Aurora |
CCA |
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Front Range Community College |
FRCC |
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Pikes Peak State College |
PPCC |
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