| Searching Current Courses For Fall 2016 |
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Course: |
MGD 143
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Title: | Motion Graphic Design I:Softwr |
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Long Title: | Motion Graphic Design I:(Software) |
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Course Description: | Stresses creation of animation and dynamic interactive media for web and multimedia applications to a professional standard. Students will learn how develop projects for time-based media, key-frames, tweens and symbols. Students will learn how to use actions to trigger timeline events to create interactive behaviors. |
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Min Credit: | 3 |
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Max Credit: | |
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Status Notes: | 5/18/04 - change to title to drop `web` and add |
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| S: (software). Also edits to description per |
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| S: multi-discipline review group. |
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Origin Notes: | CCA |
STANDARD COMPETENCIES:
1. Define project requirements.
2. Identify various types of interactive media design elements.
3. Demonstrate the program interface and workflows.
4. Generate interactive media elements and assets.
5. Evaluate interactive media elements and assets.
TOPICAL OUTLINE:
I. Project requirements
a. Identify the purpose, audience, and audience needs for interactive media content
b. Identify interactive media content that is relevant to the purpose of the media in which it will
be use (websites, mobile devices, and so on)
c. Understand options for producing accessible interactive media content
d. Demonstrate knowledge of standard copyright rules (related terms, obtaining permission, and citing copyrighted material)
e. Understand project management tasks and responsibilities
f. Communicate with others (such as peers and clients) about design and content plans
II. Types of interactive media design elements
a. Identify best practices for designing interactive media content for desktop and mobile browsers, applications, games, and HD video
b. Demonstrate knowledge of design elements and principles
c. Identify general techniques to create interactive media elements that are accessible and readable
d. Use a storyboard to design the layout and interactions between various media elements
e. Organize an interactive media design document. (wireframes, mood boards, spec sheets, etc.)
III. Program interface and workflows.
a. Identify elements of the application interface
b. Use Properties to layout and edit
c. Use the Timeline to control time-based media interactions
d. Adjust document properties
e. Use guides and rulers
f. Use supportive panels to import and manipulate media
g. Understand various file formats and optimize for output
h. Identify best practices for managing the file size of a published file or HTML document
IV. Interactive media elements and assets.
a. Make interactive media content development decisions based on your analysis and interpretation of design specifications
b. Use tools to select, create, and manipulate graphics and text
c. Import and modify graphics
d. Create text
e. Adjust text properties. (hyperlinks, hover states, etc.)
f. Create objects and convert them to symbols, including graphics, videos, audio and interactive links
g. Understand symbols and the library
h. Edit symbols and instances. (buttons, over/down/out states, etc.)
i. Create animations (changes in shape, position, size, color, and transparency)
j. Add simple controls for time-based media (use of timeline events and actions)
k. Import and use sound
l. Add and export video
m. Publish and export for web and/or animation to a remote server
V. Summary: interactive media elements and assets.
VI. Conduct basic technical tests
VII. Identify techniques for basic usability tests
VIII. Evaluate accessibility issues
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Arapahoe Community College |
ACC |
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Front Range Community College |
FRCC |
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Pueblo Community College |
PCC |
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Pikes Peak State College |
PPCC |
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