| Searching Current Courses For Fall 2016 |
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Course: |
MGD 142
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Title: | Digital Animatics |
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Long Title: | Digital Animatics |
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Course Description: | Introduces the steps followed by professional animators and game designers for producing media in a digital environment. Students learn the foundational skills of planning, organizing, storyboards, and pre-visualization techniques necessary to create animated stories. Students will also study the history of animation and game design. |
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Min Credit: | 3 |
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Max Credit: | |
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Course Notes: | Entered new course 3/9/09 s@ |
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Origin Notes: | RRCC |
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Status Notes: | 2.26.15 JLG updated ttl, descpt, compt, outln |
STANDARD COMPETENCIES:
1. Compare and contrast animation techniques.
2. Analyze storyboarding techniques used in animated environments.
3. Experiment with camera view techniques available in 3D environments.
4. Explore timing movements of objects for an animation sequence.
5. Articulate image and sound synchronization.
6. Design and produce character studies for animation.
7. Apply the elements and principles of animation.
TOPICAL OUTLINE:
I. History and Principles of Animation
A. Expressions
B. Poses
C. Emotion
D. Elements
E. Elements for overlap
F. Follow-through
G. Stretch and squash
II. Posing exercises
A. Relaxed
B. Gestures
C. Walks, runs, jumps and skips
D. Staggers, wave and whip
III. Principles of storyboarding and story scripting
A. Thinking visually
B. Telling the story
C. Adaptation from script
D. Treatment
IV. View Techniques
A. Pans
B. Zooms
C. Upshots, down shots, wide shots
V. Track and Timeline
A. Frames per second
B. Easing in and out
C. Axis of picture plane
VI. Dialogue
A. Phrasing
B. Picture & Sound Sync
C. Accents
D. Attitude
VII. Scene and design
A. Balance
B. Scale
C. Proportion
D. Movement
E. Dominance
F. Harmony-Rhythm and Repetition
G. Unity and Variety
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