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 Searching Current Courses For Fall 2016

  Course: MGD 142
  Title:Digital Animatics
  Long Title:Digital Animatics
  Course Description:Introduces the steps followed by professional animators and game designers for producing media in a digital environment. Students learn the foundational skills of planning, organizing, storyboards, and pre-visualization techniques necessary to create animated stories. Students will also study the history of animation and game design.
  Min Credit:3
  Max Credit:

  Course Notes: Entered new course 3/9/09 s@
  Origin Notes: RRCC
  Status Notes: 2.26.15 JLG updated ttl, descpt, compt, outln

 STANDARD COMPETENCIES:
 
 1. Compare and contrast animation techniques.
 2. Analyze storyboarding techniques used in animated environments.
 3. Experiment with camera view techniques available in 3D environments.
 4. Explore timing movements of objects for an animation sequence.
 5. Articulate image and sound synchronization.
 6. Design and produce character studies for animation.
 7. Apply the elements and principles of animation.


 TOPICAL OUTLINE:
 
 I. History and Principles of Animation
      A. Expressions
      B. Poses
      C. Emotion
      D. Elements
      E. Elements for overlap
      F. Follow-through
      G. Stretch and squash
 II. Posing exercises
      A. Relaxed
      B. Gestures
      C. Walks, runs, jumps and skips
      D. Staggers, wave and whip
 III. Principles of storyboarding and story scripting
      A. Thinking visually
      B. Telling the story
      C. Adaptation from script
      D. Treatment
 IV. View Techniques
      A. Pans
      B. Zooms
      C. Upshots, down shots, wide shots
 V. Track and Timeline
      A. Frames per second
      B. Easing in and out
      C. Axis of picture plane
 VI. Dialogue
      A. Phrasing
      B. Picture & Sound Sync
      C. Accents
      D. Attitude
 VII. Scene and design
      A. Balance
      B. Scale
      C. Proportion
      D. Movement
      E. Dominance
      F. Harmony-Rhythm and Repetition
      G. Unity and Variety


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