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 Searching Current Courses For Fall 2016

  Course: MGD 122
  Title:Sculpting for Digital Media
  Long Title:Sculpting for Digital Media
  Course Description:Introduces students to conceptualization of surface coloration, painting and manipulation of 3D objects and environments. Students will construct sculptures using organic, inorganic, abstract, and realistic subject matter. Operating a 3D scanner, students will digitize a sculpture and bring the electronic file into a computer animation application for manipulation.
  Min Credit:3
  Max Credit:

  Origin Notes: RRCC

 STANDARD COMPETENCIES:
 
 I.      Demonstrate real world sculpting skills. (I) (II)
 II.     Design and construct armatures for sculpted project. (I) (II)
 III.    Construct sculptures from various forms. (III)
 IV.     Discuss different types of lighting. (IV)
 V.      Compare lighting techniques for real world and 3D environments. (V)
 VI.     Describe conceptualization for  surface and colorization of sculptures in both real-world and 3D environments.(VI)
 VII.    Compare and contrast differing compositional theories. (V)
 VIII.   Analyze compositional element of 3D environments. (VI)
 IX.     Demonstrate skills of digitization of sculptures. (VIII)
 X       Determine appropriate file format for exporting and importing files. (VIII)
 XI.     Discuss basic character motion control and inverse kinematics. (VII)
 XII.    Analyze hinge and joint options in 3D environment. (VII)
 XIII.   Analyze movement of connected chains. (VII)


 TOPICAL OUTLINE:
 
 I.      Armature fundamentals
         A.      Tools
         B.      Materials
         C.      Techniques
 II.     Sculpting primitives
         A.      Adding material
         B.      Removing material
         C.      Transforming primitive objects
         D.      Mirror techniques
 III.    Forms
         A.      Realistic
         B.      Abstract
         C.      Inorganic
         D.      Organic
         E.      Mechanical
 IV.     Lighting
 V.      Direct
         A.      Ambient
         B.      Spectral
         C.      Parallel
         D.      Diffuse
 VI.     3D space
         A.      Form
         B.      Lighting
         C.      Shadows
         D.      Negative space
 VII.    Surface manipulation of sculpture
         A.      Techniques
 VIII.   Character and object motion control
         A.      Hinges and pivots
         B.      Motion constraints
 IX.     Digitization of sculptures
         A.      Mechanics of digitization
         B.      File formats
         C.      Importation into 3D programs



 Course Offered At:

  Community College of Aurora CCA
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Release: 8.5.3