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 Searching Current Courses For Fall 2016

  Course: FVM 206
  Title:Film/Video Lighting
  Long Title:Film/Video Lighting
  Course Description:Lighting design and aesthetics in interior, exterior, location and studio settings. Students will examine and analyze photographic and motion picture lighting and plan, design and implement their re-creation. Students will then demonstrate and apply technique by shooting specific exercises both in and out of class.
  Min Credit:3
  Max Credit:

  Course Notes: Previously FVT 206
  Origin Notes: CCA
  Status Notes: Revisions made 10/23/09 s@

 I.       Assess the purpose of lighting in general and in particular (A,E,F)
 
 A. Why we light (objective)
 B. Interpretive lighting (subjective)
 C. Audience manipulation
 D. Subtextual illumination
 E. Narrative elucidation
 F. Motivated lighting
 
 II.       Choose appropriate instruments for the job (A,B,D,E,F)
 
 A. Soft light
 B. Hard light
 C. Color temperature
 D. Wattage, voltage, amperage ¿ electrical distribution
 E. Locations
 F. Studios / grids, no grids
 G. For film
 H. For video
 I. Flags, nets, silks, scrims
 J. Fluorescent, tungsten, fresnels, pars, open face, bounce, Chimeras
 
 III.      Dramatize scenes / sets with lighting while working teams (A,B,C,E,F)
 
 A. Comedy
 B. Tragedy
 C. Drama
 D. Horror
 E. For day
 F. For night
 G. For interiors
 H. For exteriors
 
 IV.      Evaluate exposure for film and video (A,B,E,F)
 
 A. Incident metering
 B. Reflectant metering
 C. Color temperature metering
 D. Waveform monitoring for video
 E. Create an ASA level for a video camera
 
 V.      Analyze and apply stages of grip technology (B,C,F)
 
 A. Equipment
 B. Teamwork


 .      The physics of light
 A. Inverse square law
 B. Hard light vs. soft light
 C. Wrapping light
 D. Spectral highlights
 E. Shadow areas
 F. Shadow edge transfer
 
 II.      Interpreting light for the lens
 A. Light gradients interpret 3D world to 2D film / video
 B. Shadow as volume and definition
 C. Light coherence as texture definition
 D. Color theory
 E. Creating the illusion of depth
 F. Light and contrast dominants as direction for the eye
 
 III.      Instruments and Electrical Distribution
 A. Tungsten
 B. Fluorescent
 C. HMI
 D. Fresnel
 E. Open face quartz
 F. Soft lights
 G. Soft boxes (Chimera)
 H. Watts, Volts, amps, and ballasts
 I. Generators
 
 IV.      Exposure
 A. Film considerations
 B. Video considerations
 C. Film for video considerations
 D. Incident metering (Spectra, Sekonic)
 E. One degree spot metering (Minolta)
 F. Contrast Ratios
 
 V.      Motivated lighting
 A. How to determine a lighting set up
 B. How to make it seem real
 C. How to make it work for narrative, subtext and simplicity
 
 VI.     Gripping
 A. Equipment
 B. Team work



 Course Offered At:

  Community College of Aurora CCA
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Release: 8.5.3